Mta rpg hud system

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You still need to use those prefabs for the Status Value UI, Status Effect UI and HUD setup in the Makinom editor. This contains the player HUD, status value UI and status effect UI prefabs as well as the used images and font. You can download the completed HUD setup here: If not, check the initial setup tutorial for the Unity UI module. Your project’s UI system should already be set to use the Unity UI module.

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How you name your status values (or how many you have) doesn’t really matter for this setup. In this tutorial we’ll create a Combatant type HUD to display the player’s name and Consumable type status values (HP, MP) and applied status effects.

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CRAFT 04 Crafting Proficiency & Critical CraftingĬreate a simple player HUD using the Unity UI module.08 Combatant Prefabs, Icons & Portraits.

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